Cast Iron Game Review -Kingsport Festival the Card Game

Flickering torchlight reveals the rotting beams, musky earth and dank walls that surround you. Your vision blurs as the squealing wind of the storm outside fades to a soft static. You prepare your mind for the torturous rites you are about to invoke. There is ancient energy here, emanating from the decay of the earth beneath you, the destructive forces above, and the evil that lies beyond the veil. The cavern of Erebus is the perfect place.

You know the incantations, but you remember to be fluid, to be open to altering your plans depending on which type of energy you are able to tap into. You know how to alter that energy into other forms, to bend it to your needs. Your goal is set, the forces that you need are clear in your mind. Fetid energy rises from the decaying life in the earth below, but it isn’t enough, you need more. You focus, pulling from the Nightgaunt and more death flows in. You turn your focus upward to the raging storm outside… this would be agony, but you must succeed. You call on the Flying Polyps and destructive energy flows in, mingling with the darkness inside. A scream built on anguish and rage erupts as your mind begins to buckle. You can’t take much more, but you are almost there, more destruction fulfill the needs of the elder gods. You calm your mind and reach into the chaos. You call on the ancient Mi-Go and feel the mixture of ancient energies swirling around you. You feel evil intermixing with the death and destruction you have already gathered. The God won’t answer an evil summons, it must be pure destruction and death! Your mind can’t take much more, but you have to finish. You invoke Rhan-Tegoth. Your screams rend the air as the cracks in your mind expand to the edge of shatter, but the evil energy inside you merges and becomes one with the destructive energy already there. You recite the final incantation and pour the energy from your soul. You collapse into the foul earth. Shadowy tentacles rise in front of you and pure evil fills the air… you have summoned Cthulhu.

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Dragonstone Mine – Kickstarter Review


Dragonstone Mine is a game for 2-4 players and was invented by Scott Elliot and his family on a rainy afternoon. The game was further developed over the next several years until a friend in the game industry (Scott is also in the game industry) convinced Scott to try and publish the game. Thus the Dragonstone Mine Kickstarter campaign was born!

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What has Kickstarter Become? or… How White Wizard Dropped the Ball.

This morning the Kickstarter campaign for Hero Realms went live. As of this moment it has about $49,000 worth of backers, and none of that is my money.

“Why not? I thought you loved Star Realms?!?”

This is true. I do love Star Realms, and I have purchased every expansion that has come out for it, both in card and digital form, and I will continue to do so. When Hero Realms was announced I was incredibly excited and expected that I would be auto-backing the game. So when the Kickstarter went live this morning, I clicked the link, assuming that I would soon be clicking the “Back this Project” button as well. As I read through the backer levels, I became less and less enamored with it, eventually deciding that I would not be clicking the “Back this Project” button after all.

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The Influence of Youth – Android: Mainframe

pic2893229_mdI recently saw Android: Mainframe listed in the new arrivals section of my FLGS’s website. I like the cyberpunk genre in general, and having finally decided to part with my copy of Android: Netrunner (it just wasn’t for me), I delved deeper into Android: Mainframe to see what it was all about. Android: Mainframe is a re-implementation of the game Bauhaus. As I researched Mainframe I found that I was familiar with the mechanics of the game, though I had never played Bauhaus. I think, however, that many of us have played a little game called Dots and Boxes. I didn’t realize that this game even had a name, and I think I just called it Dots. The game (Dots) starts with a grid of dots on the page and on their turn the player draws a single line connecting two dots that are orthogonaly adjacent. If the line closes a box, that player writes their initial in the box and takes another turn. The game ends when all of the possible connections are made and the winner is the player who closed the most boxes.

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The Gamer’s Dilemma

12002144_10153210527829472_2213911743158511248_nColorful boxes filled with chits of cardboard and plastic adorn floor to ceiling shelves. Towards the back of the room a group of three is setting up to play the “new hotness”, the fourth open seat beacons you to join them. You don’t really have extra cash right now to get a new game, but all of these boxes are begging you to take them home, and if you sit down to play you know the result. Each container of gaming goodness provides at least one mechanic, theme or component that you desire. Unable to decide or justify a purchase, you leave the game shop empty handed.
In an effort to take your mind off of all the games you left behind you decide to check in on your family and friends on Facebook. Forgotten until that moment, the Board Game Geek group fills your feed with shelfies, photos of players’ birthday and convention hauls, discussion of the latest games, and requests for recommendations. “You’ve got mail!” Elation builds as you can find solace in your work, but it flitters away as the email loads, “Daily Board Game Sale” is the subject headlining your inbox. Your will breaks, with a few clicks of the mouse and clacks on the keyboard, a new email appears in your inbox… “Order Confirmation”.

Ding! A Kickstarter alert appears.

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Brief Overview – Quadropolis

pic2839757Quadropolis is a city building game from designer François Gandon with art by Sabrina Miramon, and is published by Days of Wonder. Quadropolis can play from 2-4 players and plays between 30-60 minutes. In Quadropolis each player has a team of four architects who are vying to secure buildings from a central board to build in their own city. As players utilize their architects and the central board diminishes, the choices on which buildings to buy become more difficult. After three rounds of play, the player who has the best city is the winner!

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