Play testing? What’s That?

I was playing the new game Epic from White Wizard Games the other night and a thought occurred to me. “I wonder how this game would play if, when you discard down to your hand limit of seven cards, if you had to banish those cards instead?” You see, in Epic, one of the win conditions is drawing through your deck. If you would draw a card and there are no cards to draw, then you win the game. There are a lot of cards that give you choices, and one of those choices is typically to draw a card or two. So, if you consciously decide to persue a “draw out your deck” strategy, there is no penalty for drawing as many cards as you want, because the penalty for holding too many cards is that you have to discard the excess, which plays right into drawing out your deck. If you had to banish those cards instead (banish means to place those cards on the bottom of your deck) then you aren’t using a penalty to help a strategy.

This article isn’t about the game Epic, nor is it about how I can make Epic better, it is about how we as players of games think we know better than the designer, after a very small number of plays, how their game should play.

Continue reading