Game Design Blitz #2

And today’s card is…

The Card

Color: Blue

Number: 12/Queen

Piece: Chess Card

Mechanic: Set Collection

The Idea

There was a computer game that I played when I was younger and pc monitors only had 4 colors. For some reason the first thing that I thought of when I saw this card was in implementation of that game, Battle Chess!

Battle Chess didn’t have any special rules, it was just Chess where the pieces would come to life and smash each other whenever a piece was captured. My first inclination was a drafting game where you draft then play cards against each other to see who wins that hand of Chess. The problem with that is the fact that a queen would simply win all battles. I have to introduce things like component powers and… you guessed it, set collection!I’m not 100% set on drafting as the method by which you collect cards, but we’ll go with it for now. A deck of cards will sit in the middle of the table. A row of five cards are set face up, and in turn each player will choose and take a card to their hand. Once All five cards are drafted, the players will each play a card or cards from their hand. These cards will be compared and a winner will be determined. Cards can be held from round to round, so as the game progresses the players will be able to build better and better hands to play, and an additional bonus is that the cards that a player has drafted will be harder and harder for the opponent to remember. That is where the set collection aspect will shine. Whether the winning hand is three pawns or a knight combined with a Bishop, or even the dynamic duo of Queen and King, players have to collect sets and battle them against each other to win.

The Pitch

Battle Chess is a drafting/set collection card game in which players draft the best cards to build sets then battle those sets against each other to determine who will get Checkmate.

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2 thoughts on “Game Design Blitz #2

  1. I feel like you’d have to draw more cards than you play.

    Though gave me a thought for an interesting mechanic. What if everyone got dealt three card, but then they could decide to keep one or two. The rest of the cards get put into the middle, shuffled and then redealt out. Given it’s set collection everyone should have different objectives and therefore want/throw out different cards keeping the game fresh.

    Liked by 1 person

    • My initial thought on it is that each turn each player will draft like 2-3 cards. At the beginning of the game when players don’t have as much selection, they will play 1 card probably. As the game progresses and the player’s hand grows, they can then play more cards to make their attacks stronger.

      Liked by 1 person

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