What has Kickstarter Become? or… How White Wizard Dropped the Ball.

This morning the Kickstarter campaign for Hero Realms went live. As of this moment it has about $49,000 worth of backers, and none of that is my money.

“Why not? I thought you loved Star Realms?!?”

This is true. I do love Star Realms, and I have purchased every expansion that has come out for it, both in card and digital form, and I will continue to do so. When Hero Realms was announced I was incredibly excited and expected that I would be auto-backing the game. So when the Kickstarter went live this morning, I clicked the link, assuming that I would soon be clicking the “Back this Project” button as well. As I read through the backer levels, I became less and less enamored with it, eventually deciding that I would not be clicking the “Back this Project” button after all.

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Play testing? What’s That?

I was playing the new game Epic from White Wizard Games the other night and a thought occurred to me. “I wonder how this game would play if, when you discard down to your hand limit of seven cards, if you had to banish those cards instead?” You see, in Epic, one of the win conditions is drawing through your deck. If you would draw a card and there are no cards to draw, then you win the game. There are a lot of cards that give you choices, and one of those choices is typically to draw a card or two. So, if you consciously decide to persue a “draw out your deck” strategy, there is no penalty for drawing as many cards as you want, because the penalty for holding too many cards is that you have to discard the excess, which plays right into drawing out your deck. If you had to banish those cards instead (banish means to place those cards on the bottom of your deck) then you aren’t using a penalty to help a strategy.

This article isn’t about the game Epic, nor is it about how I can make Epic better, it is about how we as players of games think we know better than the designer, after a very small number of plays, how their game should play.

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